![]() ![]() Over time, though, it was ported several times, ranging from decent to atrocious. That people are still discussing 20+ years later. The Microwave Power Plant: A theoretical power source It's colorful, it's well-built, and in many ways the pinnacle of the SimCity series, and it sold very well. The CD version, which is the definitive version, has versions for Mac, Windows, and DOS, and includes SimCity 2000 (the latest version), the SimCity 2000 Scenarios 1: Great Disasters (which was a disk release initially and the only scenario pack ever released), SimCity Urban Renewal Kit (commonly known as SCURK, which let you edit tile sets and included a sandbox mode to add buildings where you liked), a bunch of new cities from fans, and about three new scenarios seen no where else.Īll in all, it was a fantastic game and even when it gets a bit boring, there's something strangely addictive about it. The DOS version also won't let you create your own scenarios from scratch, just editing the variables from the original scenarios, although you could get around it if you had a buddy with a Mac that could convert them into scenario files for you. And if you have a really old version of SC2K, you can type "porn" in to hear a programmer sing/say "I can't get enough", but it's not in the version I have, as it was removed fairly on. The DOS version at least has a few extra features the Mac doesn't (bull moose roar) but that's about it. The music is terrible with the wheezy SoundBlaster and only with an expensive Roland MT-32 system can you get something that sounds anything close to the Mac version. The Mac version is 800 x 600 (by default, can go higher) while the DOS version puffs along at a fixed 640 x 480. The 1.1 and 1.2 updates brought numerous features (launching Launch Arcos, the African Swallow speed, etc.) but even comparing it without the 1.2 update or the extras of the CD version (more on that later), it's garbage. Although initially it was faster than the Mac version, it didn't have the features that the Mac and Windows features later did. Despite many having fond memories of the DOS version, it has a number of shortcomings. ![]() The DOS version, which I tried, is, well, crap. This was all done on the SheepShaver emulator. You'll notice I backfilled much of the water (which was a leftover from when I started it on Micropolis) and converted some parts into lakes. Splitting off from Tales of a City on Carbonizer, here are a few time progress shots of Pseudo3Dopolis. ![]() Well, one city, anyway, and for purposes of this blog, it was named "Pseudo3Dopolis" (not really, but it was named after me, so if my name was really Jason, it would be Jasonopolis, but my name isn't Jason). I've sung my praises for it on Two Way Roads and even for its excellent strategy guide.Īnd recently, I've been obsessively playing it again. That tradition continues to including it on two forms, with the DOS form on Boxer, and the original and best on SheepShaver, a very good PowerPC emulator for my Mac. That's been running in my family's computers for over 15 years, ever since my brother got it in August 1995 (and we had a new *color* computer to run it on). However, I can always make more of it on my time at Carbon-izer, so enjoy this 2012 review. Truth to be told: I REALLY wanted to make a major update to this original "evenings with old games" post, but I ended up just making tiny changes. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |